Umbra Development Blog

Hey guys. This is the new and improved blog for my Yume Nikki fangame Umbra. I'll regularly post updates and make sure to let you guys know about future version releases. If you have any questions, feel free to ask. If you have any suggestions just let me know!

April 2, 2012 4:26 pm
Also Neko!Scott to apologize for the April Fool’s day thing (Even though the infection part of it is true)

Also Neko!Scott to apologize for the April Fool’s day thing (Even though the infection part of it is true)

4:23 pm

I just got a new sketchbook and now I’m posting all of my doodles. What even is an art style?

Yup :I

March 21, 2012 9:58 pm
VERSION 0.00+                                                     

Here it is! The finished demo for Umbra. Verion 0.00+ I hope you like it even a little bit, and that I was able to instill at least some amount of joy into you guys, even though this is just a small demo just to give you a brief taste of whate the game is like. Version 0.01 will be much more complete, I promise.
As for bugs, if you find any, please let me know! I just want to let you guys know in advanced about a little bug that I have no idea how to fix. Its in the apartment’s main room, when Scott first enters the light eminating from the window is stall at 50% transparency even though I set it to 25%, but it lowers to 25% after a moment or so. If any of you know how to fix it it would be appreciated!
Enjoy!

VERSION 0.00+                                                     

Here it is! The finished demo for Umbra. Verion 0.00+ I hope you like it even a little bit, and that I was able to instill at least some amount of joy into you guys, even though this is just a small demo just to give you a brief taste of whate the game is like. Version 0.01 will be much more complete, I promise.

As for bugs, if you find any, please let me know! I just want to let you guys know in advanced about a little bug that I have no idea how to fix. Its in the apartment’s main room, when Scott first enters the light eminating from the window is stall at 50% transparency even though I set it to 25%, but it lowers to 25% after a moment or so. If any of you know how to fix it it would be appreciated!

Enjoy!

March 11, 2012 6:50 pm

Hey. Just wanna add a small update. Graphic wise, and game wise. These three screenshots show the various emotions and choices Scott can choose while in a conversation. A positive conversation adds 5 Good points to Scott’s meter. And a negative one adds 5 Evil points. Depending on the amount of points you have will affect how NPC’s will react to you. For example, if you have more than 30 Good points, NPC’s will regard you as a hero, and if you have more than 30 Evil points, some NPCs will go as fas as to run away from you. You can check the amount of these points from the Skill toolbar in the menu. It will then show one of two options, “Wake up” and “Notoriety meter”. Select the latter and it will show you how many of each points you have.

This also shows the changes I’ve made to Scott’s character image.

Welp, This is the last update before i release version 0.00+, and I still have a lote to do. So, watch my ubuuchan thread for a bugtest release version!

March 10, 2012 11:45 am

Umbra Developent status #1

(Just an uboachan repost)

Hey, I’ve been considering adding dialogue to the game. What do you think? It won’t be normal text at the bottom of the screen, but text w/ a picture, like in Persona 

Also I think I might implement a notoriety meter, as seen in many different RPGs. Depending on what you reply with either antagonize, help, or advise. Depending on which one of these is higher will determine how other NPCs react to you. Of course it will take a while to get the pictures done, but I’m much better at digital art than i am at pixel art, so it won’t be too much of a hassle.

I might implement a day-night system as well.

Thoughts?